THIRD DIMENSION USER FADES There are some user fades on this disk for kit 2 that can be used to give various effects.You can see the patterns by loading the Userfade.IFF file into either kit 2 as a border or into your art program.Amiga users simply click on the picture.Simply copy the example patterns to the user definable fade patterns then follow the routines below.Please note that some of the routines differ from others. Use them as follows- Brick Copy the user fade pattern for Brick to userfade number ten.Next create a white cube then create a red rectangle in front of it and give the area that they are both in the following condition- SETFADE(10,3,1) 10 is the fade number 3 is the object number 1 is the area number You should then end up with a brick wall effect. Fence Copy the fence userfade pattern to userfade 10.Create a brown fence object and give it the same setfade code as above in an area condition. Glass Copy the glass userfade pattern to userfade 10.Create a pane of glass using a blue window object and give it the same setfade code as above in an area condition. Netting Copy the netting userfade pattern to userfade 10.Create a wall netting black object and give it the same setfade code as above in an area/local condition. Grass Copy the grass userfade pattern to userfade 10.Create a dark green rectangle object,lay it flat on top of a light green ground object and give it (rectangle) the same setfade code as above in an area/local condition. Blinds Copy the blinds userfade pattern to userfade 10.Create a grey window object and give it the same setfade code as above in an area/local condition. Cloth 1 and 2 Create a yellow cube to use as a table.Add a blue rectangle flat on top of it and give the rectangle the same userfade code as above.Use userfade pattern Cloth1 ( which you copy to userfade 10) for this rectangle.Next create another rectangle flat on top of the first,colour it red and use the userfade Cloth2 pattern which you copy to Userfade 11.Give this object the same code as before but substitute the number 11 for 10.E.g. Setfade (11,3,1) The full area condition should be- SETFADE (10,3,1) SETFADE (11,4,1) 10 is the Cloth1 fade number 11 is the Cloth2 fade number 3 is the blue rectangle object number 4 is the red rectangle object number 1 is the area number All the best....Tony